“Nearly 100% of Natural Human Vision” FOV
As VR enthusiasts know, field of vision (FOV) is key for a seamless and immersive experience.
According to the company, the StarVR One will cover “nearly 100% of natural human vision,” with 210-degree horizontal and 130-degree vertical FOV.
This is a clear step forward. The HTC Vive, which reportedly has the leading FOV in current gear, possesses a field of vision of 110-degree horizontal and 110-degree vertical.
90FPS & 5.4 Million Pixels
Paired with custom fresnel lenses, the One uses two AMOLED displays designed specifically for VR. Each display measures at 1830×1464 pixels, providing over five million pixels. Further, the display’s refresh rate is 90 frames per second, which is crucial for authentic recreation of reality.
According to the company, the unit will achieve “exceptional contrast and true clean colors in every VR experience.” This will be achieved through the use of a proprietary full RGB per pixel arrangement, which will enable a professional-grade color spectrum for real-life color.
Tobii Eye-Tracking Technology
The unit possesses eye-tracking technology provided by Tobii. It will automatically measure Interpupillary Distance (IPD) and “instantly provide the best image adjusted for every user.”
Integrated eye tracking enables foveated rendering, a dynamic technology which renders high-quality imagery only where the eyes are focused. As a result, the highest quality imagery is seen by the eye focus area while maintaining enough peripheral imagery detail. Further, this takes a large load off of your graphics cards.
StarVR One’s eye tracking will be a powerful tool for marketers and designers. By tracking eye movement, companies can utilize user intent data for content gaze analysis and heat maps.
Final Thoughts on StarVR One HMD
Weighing in at 450 grams (.99lb), the headset is a strong indicator of where virtual reality technology is heading. If VR is to fully recreate reality, it will require complete immersion of our field of view, rather than looking through a pair of binoculars.
We won’t know for sure until we try one for ourselves, but it seems the future of VR is bright.